Download Deshaker using either link below and place the vdf file in the VirtualDub plugin directory and (re)start VirtualDub. Deshaker 32-bit (for 32-bit. One way is to use File/Preview filtered in VirtualDub, which lets you see all processed frames, but is limited to a processing speed equal to the clip's framerate. MSU Frame Rate Conversion AviSynth Filter. Rog hidden network where can download; download MSU Frame Rate Conversion AviSynth Filter 0.5. Frame rate conversion Software - Free Download frame rate conversion - Top 4 Download - Top4Download.com offers free software downloads for. Frame Rate Converter, free frame rate converter freeware software downloads.
VLC is is an amazing piece of software, but it is missing a type of video processing that makes a significant difference in playback quality: 'Motion Interpolation'. Motion interpolation improves the playback quality of just about ANY video file by increasing the number of frames displayed per second.
These extra frames are created by blending or shifting two existing frames, increasing the FPS from 29.9 to 60. Video is noticably smoother to watch; and I have recently become a fan of this type of video processing.
![Frame Frame](http://graphics.cs.msu.ru/sites/default/files/research/frameupx2_p4.gif)
As any gamer would agree, there is a startling difference playing a video game at 30fps vs 60fps; and this difference is distinctly seen in the playback of motion interpolated video. You can see the difference for yourself for free by using (Remember to enable 'Motion Morphing' in the options menu). I am currently using crystalplayer as my main OS movie player, but it suffers from codec limitations AND KEEPS CRASHING! Would it be possible for this feature to be added to VLC? Please see for more information on this technique, and for a graphical example. Thanks for your speedy responses.
Using crystal player as a benchmark, I checked the cpu usage of Motion Interpolation being enabled VS disabled. Here are my results: Disabled = 2.31% Max Cpu Usage Enabled = 5.47% Max Cpu Usage This is on an AMD 9600 phenom processor with 4 GB RAM, indicating a modest increase in CPU usage with significant gains in video realism.
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Do you think it will be possible to encorporate Motion Interpolation into a future version of VLC? Is there anything else I can do for you? Twister_nt wrote:Please see for more information on this technique, and for a graphical example. Something similar could be implemented into VLC with GPU acceleration? Coz the below works for me, with my AMD 4400+ x2, but only on SD video. It is quite process intensive, but im betting a well made VLC motion interpolation implementation will work better.
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I have been using is Windows Media Player, K-Lite mega codec pack, MVTools version 2, Avisynth 2.5.8 and MT for Avisynth 2.5.8. Avisynth 2.5.8 () *update working link* MT for Avisynth 2.5.8 () *update working link* ffdshow () or K-Lite mega () MVTools version 2 () The following is only a graphical example, but would love to see this in VLC. Place MVtools2 into the Avisynth/plugins folder. Place MT.dll into the Avisynth/plugins folder.
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MT.dll is for people who can multithread. The avisynth.dll is then placed into the Windows/system32 folder. Enable avisynth in ffdshow settings. Uncheck the RGB24 and RGB32 checkboxes.
Uncheck add ffdshow video source. Paste one of the following scripts into the script window. Motion interpolation is NOT quite what you think it is. It is not capable of creating new images to add in between the frames of a movie, at least not to the extent you indicate. The problem it improves is the 'choppyness' of watching a movie on a monitor that normally refreshes the image at 60hz.
Typically, movies are 24 frames per second (FPS). When the TV has to display the 24 fps on a display refreshing at 60 fps it will more or less display the frames twice in a row to fill in the gaps. The problem is that 24 does not divide into 60 very well, so you end with some frames having to be displayed for 3 frames. This causes a noticeable jerkyness in the image. The 120hz & 240hz technologies essentially give you more frames to divide into making the image appear more fluid. There is SOME 'interpolation, but this is on a pixel level only. The technology can create intermediate images by comparing and averaging the pixels between frames making it a bit more smooth.
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120hz refresh improves the jerkyness, 240 is even better because 24 frames divides quite nicely into 240. Again, the images that interpolation creates will be barely different than the original movie frames, but not enough to create a horses leg in another place entirely between two frames of fast motion as you seem to indicate in your graphic. That said, it would be nice if VLC would do this. Since your PC is already doing the 59-60hz conversion before the video signal gets to your monitor, it is not likely the monitor, even if it has this technology, will improve the fluidity of the images. It would have to be done in the player. 'It is not capable of creating new images to add in between the frames of a movie' So, the, does not, well, interpolate anything? Also, the 'simple pixel interpolation' DOES exist (can't remember which player did that.) but is simply awful, leaving ghost images and blurry movements.